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import {DCircle} from './DCircle';
import {checkFunction} from './utils';
import {DNumbers} from './DNumbers';
import {DPolygon} from './DPolygon';
// eslint-disable-next-line padded-blocks
export class DLine {
/**
* @param a
* @param b
* @param c
* @param [begin=DPoint.zero()]
* @param [end=DPoint.zero()]
*/
constructor(
public a: number,
public b: number,
public c: number,
public begin: DPoint = DPoint.zero(),
public end: DPoint = DPoint.zero()
) {}
clone(): DLine {
return new DLine(this.a, this.b, this.c, this.begin.clone(), this.end.clone());
}
findPerpendicular(p: DPoint): DLine {
checkFunction('findPerpendicular')
.checkArgument('this.begin')
.shouldBeMeters(this.begin)
.checkArgument('this.end')
.shouldBeMeters(this.end)
.checkArgument('p')
.shouldBeMeters(p);
return new DLine(-this.b, this.a, this.b * p.x - this.a * p.y);
}
perpendicularDistance(p: DPoint): number {
checkFunction('perpendicularDistance')
.checkArgument('this.begin')
.shouldBeMeters(this.begin)
.checkArgument('this.end')
.shouldBeMeters(this.end)
.checkArgument('p')
.shouldBeMeters(p);
const perpendicularLine = this.findPerpendicular(p);
const targetPoint = perpendicularLine.findPoint(this);
return targetPoint!.distance(p);
}
/**
* Find intersection of two lines segments.
* For intersection of two lines use [[findPoint]]
* @param l
* @param [d=0]
* @param [includeOnly=false]
*/
intersection(l: DLine, d: number = 0, includeOnly: boolean = false): DPoint | null {
const p = this.findPoint(l);
if (p) {
if (includeOnly) {
return this.insideRange(p, d) && l.insideRange(p, d) ? p : null;
}
return this.inRange(p, d) && l.inRange(p, d) ? p : null;
}
return null;
}
intersectionWithCircle(circle: DCircle): DPoint | [DPoint, DPoint] | null {
const {center, r} = circle;
const per = this.findPerpendicular(center);
const t = this.findPoint(per)!;
const d = t.distance(center);
if (d > r) {
return null;
}
if (d === r) {
return t;
}
const {a, b} = this;
const len = Math.sqrt(a * a + b * b);
const dx = -b / len;
const dy = a / len;
const h = Math.sqrt(r * r - d * d);
const p1 = t.clone().move(dx * h, dy * h);
const p2 = t.clone().move(-dx * h, -dy * h);
return [p1, p2];
}
/**
* Check if point below to line segment
* @param p
* @param d
*/
inRange(p: DPoint, d: number = 0): boolean {
const {minX, minY, maxX, maxY} = this;
const {x, y} = p;
const isInX = x >= minX - d && x <= maxX + d;
const isInY = y >= minY - d && y <= maxY + d;
return isInX && isInY;
}
/**
* Check if point below to line segment, but not equal star or end point.
* @param p
* @param [d=0]
*/
insideRange(p: DPoint, d: number = 0): boolean {
const {begin, end} = this;
return this.inRange(p, d) && !begin.like(p, 0.00001) && !end.like(p, 0.00001);
}
get center(): DPoint {
return this.begin
.clone()
.setIfLessThan(this.end)
.move(this.end
.clone()
.move(this.begin
.clone()
.minus())
.abs()
.minus()
.divide(2));
}
get minX(): number {
return Math.min(this.begin.x, this.end.x);
}
get minY(): number {
return Math.min(this.begin.y, this.end.y);
}
get maxX(): number {
return Math.max(this.begin.x, this.end.x);
}
get maxY(): number {
return Math.max(this.begin.y, this.end.y);
}
toString(): string {
return `(${this.a}, ${this.b}, ${this.c})`;
}
getValue(): number[] {
return [this.a, this.b, this.c];
}
/**
* Find `x` from `y` value of point
* @param p
*/
x(p: DPoint): DPoint {
if (this.isParallelY) {
return new DPoint(-this.c / this.a, p.y);
}
if (this.isParallelX) {
return new DPoint(p.x, -this.c / this.b);
}
return new DPoint(-this.b / this.a * p.y - this.c / this.a, p.y);
}
/**
* Find `y` from `x` value of point
* @param p
*/
y(p: DPoint): DPoint {
if (this.isParallelY) {
return new DPoint(-this.c / this.a, p.y);
}
if (this.isParallelX) {
return new DPoint(p.x, -this.c / this.b);
}
return new DPoint(p.x, -this.a / this.b * p.x - this.c / this.b);
}
/**
* Find intersection of two lines.
* For intersection of two lines segments use [[intersection]]
* @param l
*/
findPoint(l: DLine): DPoint | null {
if (this.isParallelY && l.isParallelY) {
return null;
}
if (this.isParallelX && l.isParallelX) {
return null;
}
if (this.isParallelX && l.isParallelY) {
return new DPoint(-l.c / l.a, -this.c / this.b);
}
if (this.isParallelY && l.isParallelX) {
return new DPoint(-this.c / this.a, -l.c / l.b);
}
if (this.isParallelY) {
const x = -this.c / this.a;
return l.y(new DPoint(x));
}
if (this.isParallelX) {
const y = -this.c / this.b;
return l.x(new DPoint(0, y));
}
if (l.isParallelY) {
const x = -l.c / l.a;
return this.y(new DPoint(x));
}
if (l.isParallelX) {
const y = -l.c / l.b;
return this.x(new DPoint(0, y));
}
const res = this.y(new DPoint((l.c / l.b - this.c / this.b) / (this.a / this.b - l.a / l.b)));
if (!isFinite(res.x) && !isFinite(res.y)) {
return null;
}
return res;
}
/**
* Check if line parallel to `x` or `y` axis
*/
get isParallel(): boolean {
return this.isParallelX || this.isParallelY;
}
get isParallelY(): boolean {
return Math.abs(this.b) < 0.001;
}
get isParallelX(): boolean {
return Math.abs(this.a) < 0.001;
}
/**
* Get lines segment start and end points as array
*/
get points(): [DPoint, DPoint] {
return [this.begin, this.end];
}
/**
* Get line segment direction (from start point to end point)
*/
getFi(): number {
checkFunction('getFi')
.checkArgument('this.begin')
.shouldBeMeters(this.begin)
.checkArgument('this.end')
.shouldBeMeters(this.end);
const {x, y} = this.end.clone().move(this.begin.clone().minus());
let v = Math.atan2(y, x) - Math.PI;
Iif (v > 0) {
v = Math.PI - v;
}
return (Math.PI - v) % (Math.PI * 2);
}
toWKT(): string {
const {
begin: {x: x1, y: y1},
end: {x: x2, y: y2}
} = this;
return `LINESTRING (${x1} ${y1}, ${x2} ${y2})`;
}
/**
* Move lines point to left or right
* @param point
* @param distance
*/
movePoint(point: DPoint, distance: number): DPoint;
/**
* Move lines point to left or right
* @param points
* @param distances
*/
movePoint(points: DPoint[], distances: number[]): DPoint[];
movePoint(i: DPoint | DPoint[], k: number | number[]): DPoint[] | DPoint {
const isArray = Array.isArray(i);
const p: DPoint[] = isArray ? i : [i];
const d: number[] = (isArray ? k : [k]) as number[];
const fi = this.findFi(new DLine(1, 0, 0));
const td = this.x(new DPoint(1, 1)).distance(this.x(new DPoint(2, 2))) / 2;
const sinCos = new DPoint(Math.sin(fi), Math.cos(fi));
const dt = sinCos.clone().scale(td);
const p1T = p[0].clone().move(dt.clone().minus());
const p2T = p[0].clone().move(dt);
let res: DPoint[] = [];
if (DNumbers.like(this.y(p1T).y, p1T.y) || DNumbers.like(this.y(p2T).y, p2T.y)) {
res = p.map((t: DPoint, index: number) => t.clone()
.move(sinCos.clone().scale(d[index])));
} else {
res = p.map((t: DPoint, index: number) => t.clone()
.move(sinCos.clone().scale(d[index])
.setX(({x}) => -x)));
}
return isArray ? res : res[0];
}
/**
* Find angle between current line and line in argument
* @param l
* @param delta
*/
findFi({a, b}: DLine, delta = 1.0001): number {
const {a: q, b: w} = this;
let val = (q * a + w * b) / (Math.sqrt(q * q + w * w) * Math.sqrt(a * a + b * b));
if (val > 1 && val < delta) {
val = 1;
} else Iif (val < -1 && val > -delta) {
val = -1;
}
return Math.acos(val);
}
/**
* [Cross product](https://en.wikipedia.org/wiki/Cross_product)
* @param l {DLine}
*/
vectorProduct({a, b, c}: DLine): DLine {
const {a: q, b: w, c: e} = this;
return new DLine(w * c - e * b, e * a - q * c, q * b - w * a);
}
/**
* [Bresenham's line algorithm](https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm)
*/
bresenhamsLine(): DPolygon {
let {
x: x0,
y: y0
} = this.begin;
const {
x: x1,
y: y1
} = this.end;
const dx = Math.abs(x1 - x0);
const sx = x0 < x1 ? 1 : -1;
const dy = -Math.abs(y1 - y0);
const sy = y0 < y1 ? 1 : -1;
let error = dx + dy;
const res = new DPolygon();
// eslint-disable-next-line no-constant-condition
while (true) {
res.push(new DPoint(x0, y0));
if (x0 === x1 && y0 === y1) {
break;
}
const e2 = 2 * error;
if (e2 >= dy) {
Iif (x0 === x1) {
break;
}
error += dy;
x0 += sx;
}
if (e2 <= dx) {
Iif (y0 === y1) {
break;
}
error += dx;
y0 += sy;
}
}
return res;
}
}
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